11/09/08 - Wilmington, IL - MAG Presents Kelly's Heroes: The Escape PDF Print E-mail
Oct 25, 2008 at 08:41 PM
MAG
KH
Synopsis:
Who loves this movie?  I do, Kelly's Heroes is in my top 5 all time favorite movies, but...

Did you ever wonder what happened to all that gold?  Did Kelly and his squad of misfits make it out?  Maybe they were captured by the Germans on the way to Switzerland?  Or did Maj. General Colt ever catch on about the heist? 

Today, we are going to find out.  We are starting at the end of the story, beginning with the raid on the bank in the town of Clairemont.

There will be several squads operating in the area today, we will have Kelly's unit, along with Big Joe leading another detachment, and with Crapgame bringing up the rear...not to forget Oddball and his sherman....if he can get the fuel pump fixed.

They won't be alone either, Major General Colt is closing in quickly and being 30 miles behind the front lines, we are sure to run into some germans as well.....let's hope we don't find anymore Tiger tanks
kh2
and if this all reads like French to you, go rent this movie ASAP!!



The TOD
Here at Midwest Airsoft Guerrillas we believe forward progression is key in the sport of airsoft for all of our participants.  With that in mind at every event we will be introducing a simple yet very effective, Tactic Of the Day.  The TOD will be a demonstrated by the staff at MAG during the safety briefing but it is up to the player to implement it on the field.  The TOD will always have some application towards the game for that day, we will make it something you can practice throughout the day and hopefully it will make the game more enjoyable for you as the player.  You learned stuff too!

Tactic of the day: Event Eight : Kelly's Heroes - The Escape
 Camo Restrictions:
Kelly's Heroes - Solid based colors only - Tan, OD, Black

German Army - Green Based camo patterns - Woodland, Flectern

US Army - Tan Based camo patterns - including ACU - Multicam, Desert

Review: All
Today we will reviewing all TODs from past MAG events.  This covers; Battle buddies, Cover and Bounding, Radio Discipline, Medics, and Hand Signals.  Each of these will be demonstrated by the staff of MAG during the briefing and hopefully everyone will get a chance to implement each past TOD in the game today.




Location:
Realms of Ruin paintball


When:
November 9th, 2008


Price:
25.00 per player


Timetables:
Registration/Cronograph: 0900

Game/Safety Briefing: 1000

Game Over, Pack up, and Game Debrief: 1730


Teams:
Kelly's Heroes
US Army
German Army


Character Roles Include:
Kelly's Heroes
Kelly - Sqaud Leader
Big Joe - Sqaud Leader
Crapgame - Squad Leader
Oddball - Tank Commander/Squad Leader
1st SS Panzer Division Tank Commander - Squad Leader

US Army
Major General Colt - Team Leader

German Army
General Bogel - Team Leader



Weapon limits:

All AEGs - 400fps - no higher

Sniper rifles  - 550 fps - 100 foot no shoot zone - spotter rule in effect

203 shells - a no shoot 15 foot kill zone allowed

only AC-01 type "Lemon Juice" grenades are allowed, or any sound based grenades, no tennis balls


Basic Field Rules:
1. FULL SEAL GOGGLES ONLY:
While this generally constitutes goggles, shooting glasses-style protection may also be worn as long as it creates a full seal around the eyes. An elastic band or other type of strap for keeping the face protection securely sealed is required at all times. Mesh Goggles, regular shooting glasses, eye/seeing glasses, USGI sun/wind/dust goggles do not meet our requirements. No exceptions. Eye protection must conform to ANSI Z87.1 compliance or better.

2. ANY PLAYER UNDER THE AGE OF 18 MUST HAVE FULL FACE PROTECTION:
This includes paintball/airsoft masks only. This rule does not include those players over the age of 18 but it is recommended that ALL players follow a full face protection guideline.

3. THE SAFEZONE:
The Safe Zone is exactly that, a safe zone that is not in play on the field.  While in the safe zone the players may remove their goggles, rest, perform any needed repairs or address any other issues at hand, etc.  At no time is firing your airsoft weapon in, at, or out of the safe zone acceptable.  This includes test firing or dry firing your weapon.  If you must do so, you may go to the designated firing line at the field to perform these functions.  Any player caught firing into the safe zone from the field of play will be ejected from the field without refund.

4. ACTING IN AN UNSAFE MANNER:
This includes physical contact, threatening others, using non-approved explosives, combustables, etc.  We do not tolerate an unsafe environment, and we are all adults.  If you are unsure what this rule covers, just remember that anything that may compromise player safety while on our field is unacceptable.

5. ALL "CLASSIC" GAS AIRSOFT GUNS MUST HAVE A TOURNAMENT LOCK:
Due to the ability that classic type airsoft guns can adjust their velocity on the fly, all "classic" airsoft guns (brands like JAC, Asahi, Kokusai, etc) must have a NPPL certified paintball Tournament Lock affixed to their external pressure regulator.  A quick google search on Paintball tournament locks will further clarify this issue.  Also, all "classic" gas airsoft guns are subject to random chronograph checks throughout the day.


QUESTIONS OR PROBLEMS ABOUT THE FIELD OR RULES MAY BE DIRECTED TO BREECH ONLY


During the course of some events, certain pyrotechnics may be used or allowed at the field.   This covers mostly smoke type pyrotechnics.  Please check with the individual event requirements or game day rules for further details on what type of smoke pyrotechnics will be used/allowed.


General Field Information
No drugs or alcohol allowed on the field.
Smoking is only permitted in the safe zone.
There will be food and bb's for sale, food is available through ROR, ammo will be available through me.


Directions:

From Downtown & North Suburbs - Interstate 55 south to Braidwood Exit (IL 129) / south to IL 113 / Left on IL 113 to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Bloomington & South - Interstate 55 north to Braidwood Exit (IL 113) / IL 113 south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From South Suburbs - Interstate 57 south to Peotone Exit (Wilmington-Peotone Rd) / Turn right onto Wilmington-Peotone Rd heading west to IL 53 / Left on IL 53 south to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Kankakee & South - Interstate 57 north to IL 17 Exit (Court St) / west to IL 113 / Right on IL 113 heading north to Bauer Rd (located 1/4 mile past Will-Kankakee County line on the left) / Turn left onto Bauer Road / Park entrance is located on the left (3 miles)

From Southwest Suburbs & Indiana - Interstate 80 west to IL 53 Exit (Chicago St) / Head south on IL 53 to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

Click HERE for Mapquest Directions
Last Updated ( Nov 11, 2008 at 02:16 PM )
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